Programme

Digital Conversations: New Technologies

The Salon,
Level 1 & Seminar Room, Level 2
10am – 6pm
Seminar: Free with registration. Workshops: $25 (Early Bird Price), $35 with registration.
Digital Conversations: New Technologies features a panel of international experts who will share their views and explore a cross-section of digital trends and applications related to museology, storytelling, and community engagement.

Digital Conversations: New Technologies

The National Museum is proud to present Digital Conversations, a series of talks and workshops, organised in conjunction with The Digital Showcase and as part of DigiMuse. Digital Conversations: New Technologies features a panel of international experts who will share their views and explore a cross-section of digital trends and applications related to museology, storytelling, and community engagement.

  

About DigiMuse

The DigiMuse programme is a new initiative by the National Museum of Singapore, aimed at building a vibrant cultural sector that is invested in digital innovation. DigiMuse seeks to engage with the wider digital-technology industry to encourage creative experimentation in cultural spaces. The programme invites artists, technologists and culture professionals to co-create digital projects, and provide considered interventions aimed at showcasing the possibilities of integrating culture and technology

 

Mon, 29 Jan | 10am – 6pm 

The Salon, Level 1 & Seminar Room, Level 2

Seminar: Free with registration

Register here

 

0930 - 1000 Registration
1000 - 1010 Opening
Jervais Choo, Programme Director, DigiMuse Project
1010 - 1050

Keynote 1 –Innovations at Paris Musées
By Philippe Riviere, Paris Musées

1050 - 1130

Keynote 2 - Art & Technologies : evolution of artistic practices with the rise of new technologies

By Anne-Cécile Worms, Art2M
1130 - 1230 Panel discussion - Technology as an expression in institutions
With Anne-Cécile Worms, Art2M, Honor Harger, ArtScience Museum and Angelita Teo, National Museum of Singapore
1230 - 1310

Case study - Immersive architectural representations – from 2D to 360°, from 3D  to VR' 
With Elke Reinhuber, NTU in discussion with Iman Ismail, NMS

1310 - 1430  Break
1430 - 1510  Possibility of Digital Art and Making of Story of the Forest
By Takuya Takei, Teamlab
1510 - 1550

Case study:Eternal Landscape: Chinese Landscape in VR Immersion
With artist Yang Yongliang in discussion with Iman Ismail, NMS

1550 - 1630 Case study: Imag[in]ing Famagusta: The Application of Virtual Reality to a Medieval City in Cyprus
With Michael Walsh, NTU and Yuan Yi, Hiverlab
1630 - 1710 Case study: Telling Stories in Merged Reality Spaces
By Chris Walker, Bright White Ltd
1710 - 1750 Case study: The Making of Small Wonders VR
With Priam Givord, and Lisa Ellis, Art Gallery of Ontario
1750 - 1810   Closing
By Jervais Choo, Programme Director, DigiMuse Project

 

 

Tue,  30 Jan | 10am – 6pm
Workshops: $25 (Early Bird Price), $35 with registration

Register here

Workshop 1: Merged Reality, Virtual Reality and Photogrammetry
Tuesday 30 January 2018 | 10am -6pm | Lunch included
Seminar Room 1, Level 2 and The Salon, Level 1

Registration link: https://digitalworkshop1.peatix.com

This workshop will feature two modules:

Module 1:  Let’s Tell a Story in Merged Reality Space
By Chris Walker

In this workshop, Chris will introduce practitioners to the world of storytelling in merged reality space. Using real objects from the National Museum of Singapore, participants will learn how to develop content that maximises the possibilities of these technologies. The end result will be short presentations representing each group’s response to the museum objects. The workshop is suitable for anyone from business development officers to curators, conservators, content developers, scriptwriters, learning and education teams, digital developers and art workers.

Module 2: Materiality in VR, Using Rich Textured Objects from Precision-scanned Sources
By Priam Givord and Lisa Ellis

Priam Givord is a senior digital artist and technologist, and has been working and experimenting with videogame engine technology and real-time 3D graphics for over 15 years. In this talk he will first introduce 3D scanning and the integration of large scan data in real-time 3D Virtual Reality environments (Unity 3D and Touch Designer), more precisely from a high-resolution micro CT scan and also from photogrammetry. He will then talk about the graphic treatment of these 3D objects inside the VR space and will showcase examples from his artistic research on materiality in the VR space. He will touch on Touch Designer as a prototyping and exploratory platform, which allows unrivalled flexibility and depth of control over the 3D data sets he creates.

Priam will also demonstrate the award-winning VR installation Small Wonders to the audience during the workshop so the material discussed is available to experience first-hand.

Lisa Ellis, Conservator of Sculpture and Decorative Arts at the Art Gallery of Ontario, will explain the genesis of the files created with micro CT scanners as well as the context of the Small Wonders VR and specifics about the object therein, the early 16th-century prayer bead.

Workshop 2: Digital inspirations from Paris Museums, Merged Reality

Tuesday 30 January 2018 | 10am -6pm | Lunch included
Seminar Room 2, Level 2

Registration link: https://digitalworkshop2.peatix.com

This workshop will feature two modules:

 

Module 1:  Implementation of Digital Projects in Temporary Exhibitions and Permanent Collections at Paris Musées
By Philippe Riviere

 

Since its creation 5 years ago, Paris Musées has deeply transformed its way of implementing digital technology in its exhibitions. From simple displays in 2013 to innovative tools in most of its exhibitions in 2017, digital has become an important part of Paris Musées’ process of building exhibitions and new museography.

 

But how has digital technology been implemented in the process? And for which visitors’ needs? This participative workshop will feature real case studies based on past exhibitions and new itineraries within the museums.

 

Module 2: Let’s Tell a Story in Merged Reality Space
By Chris Walker

In this workshop, Chris will introduce practitioners to the world of storytelling in merged reality space. Using real objects from the National Museum of Singapore, participants will learn how to develop content that maximises the possibilities of these technologies. The end result will be short presentations representing each group’s response to the museum objects. The workshop is suitable for anyone from business development officers to curators, conservators, content developers, scriptwriters, learning and education teams, digital developers and art workers.

 

Workshop 3: Virtual Reality, Photogrammetry and Brainwaves

 

Tuesday 30 January 2018 | 10am -6pm | Lunch included
The Salon, Level 1 and Seminar Room 1, Level 2

 

Registration link: https://digitalworkshop3.peatix.com

 

This workshop will feature two modules:

 

Module 1: The Making of Small Wonders VR

 

For the first time, huge leaps in the capture and manipulation of big data and Advanced 3D Analysis software are allowing audiences unprecedented understanding and access to art objects. The Thomson Collection of Art at the Art Gallery of Ontario (AGO) holds the world’s largest collection of early 16th-century Northern European miniature boxwood carvings. The hidden secrets of these objects were discovered using micro CT scanning and the resulting virtual 3D models allows one to enter into and virtually deconstruct a superlative example of a prayer bead which depicts the Last Judgement of Christ and the Coronation of the Virgin, as well as what is speculated to a be a tiny, sculpted self-portrait of the artist.

 

Lisa Ellis, Conservator of Sculpture and Decorative Arts at the AGO, will share the journey of discovery into the mysteries of these objects, and her findings as well as the recognition of the opportunity to create a museum experience never before possible. Priam Givord, senior Digital Artist and VR technologist, will relate the challenges and successful solutions in working with a heritage institution and the medium of Virtual Reality. Displaying such an artefact at the level of detail it deserves needs specific understanding of Environmental Design arts and real-time computer 3D graphics today. From X-Rays to Room-scale VR, Priam will explain his take on handling the granularity of a very high-resolution object to expose it to the eyes of the public using the appropriate medium.

 

Module 2:  How Brain Machine Interfaces will Change the Museum Experience* 
By Gille de Bast

 

Imagine having the ability to engage and control physical movement with the mind. Gille de Bast from Mentalista (France) will share his explorations on how brain-computer interface technologies today are allowing the brain to communicate directly with the environment without going through the usual process of senses. These interfaces will one day allow a more personalised experience in the future; including in the field of curating and visitor experience in museums. In this workshop, participants will be invited to experience Mentalista’s unique performances, in which they will discover that physical and mental connections are possible with the use of codes and machines. Mentalista is a collective from France that merges art and science in their creative installations, with a focus on developing brain-computer interfaces.

supported by

Family Time

Take a trip through 700 years of Singapore's history with your little ones with our Family Time Guide to find out how life in this Lion City has changed over the centuries. On your journey, you will meet various historical figures as well as landmark objects in each phase of Singapore's history. Explore how people from different communities used to live, their aspirations and how they helped shape the Singapore we see today.

Museum guide

Download our museum guide (English, Chinese, Bahasa Melayu, Tamil) to find out about the many treasures in our various galleries. In this guide, you will also find the floor plan for easier navigation. Enjoy your visit!

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